Copy of the wiki page - see https://github.com/cyklo/Bukkit-OtherDrops/wiki/ for latest version...

Material and Creature Values

The values which you can specify for your BLOCK:, tool: and drop: fields are given below, and sorted into categories.

Note that these values are a superset of those values given in the Material Enum built in to bukkit. New values will automatically work.

OtherDrops custom values
Special Values - Block

    * PLAYER - set what drops what a player is killed, can also use PLAYER@name
    * PLAYERGROUP@name - set what drops what a player within the named permission group is killed
    * SPECIAL_LEAFDECAY - sets the drops for when leaves decay

Special Values - Tool

    * ANY / ALL - used in the tool: slot, allows any weapon to be used.
    * NOTHING - shorthand for AIR. When used as a tool, represents an empty hand
    * DYE - shorthand for INK_SACK

Special Values - Drop

    * NOTHING - shorthand for AIR. Prevents the default drop from ever occurring
    * DEFAULT - allows the default drop to occur along with whatever else drops.
    * MONEY - give (or take) money as per amount in quantity: parameter.
    * DYE - shorthand for INK_SACK
    * CONTENTS - used in the drop: slot, drops the contents of the block (for e.g. furnaces)
    * DENY - for block break only, denies the block from breaking at all, other drops may still occur
    * NODROP - for PLAYER only, default for a player is to drop default inventory, use this if you want killed players to drop no inventory items

Collective names (used for `BLOCK:` or `tool:`)

    * ANY_FURNACE - FURNACE or BURNING_FURNACE
    * ANY_SIGN - SIGN_POST or WALL_SIGN or SIGN
    * ANY_REDSTONE_ORE - REDSTONE_ORE or GLOWING_REDSTONE_ORE
    * ANY_REDSTONE_TORCH - REDSTONE_TORCH_OFF or REDSTONE_TORCH_ON
    * ANY_DIODE_BLOCK - DIODE_BLOCK_OFF or DIODE_BLOCK_ON
    * ANY_SPADE - WOOD_SPADE or STONE_SPADE or GOLD_SPADE or IRON_SPADE or DIAMOND_SPADE
    * ANY_AXE - WOOD_AXE or STONE_AXE or GOLD_AXE or IRON_AXE or DIAMOND_AXE
    * ANY_HOE - WOOD_HOE or STONE_HOE or GOLD_HOE or IRON_HOE or DIAMOND_HOE
    * ANY_PICKAXE - WOOD_PICKAXE or STONE_PICKAXE or GOLD_PICKAXE or IRON_PICKAXE or DIAMOND_PICKAXE
    * ANY_SWORD - WOOD_SWORD or STONE_SWORD or GOLD_SWORD or IRON_SWORD or DIAMOND_SWORD
    * ANY_HELMET - LEATHER_HELMET or CHAINMAIL_HELMET or GOLD_HELMET or IRON_HELMET or DIAMOND_HELMET
    * ANY_CHESTPLATE - LEATHER_CHESTPLATE or CHAINMAIL_CHESTPLATE or GOLD_CHESTPLATE or IRON_CHESTPLATE or DIAMOND_CHESTPLATE
    * ANY_LEGGINGS - LEATHER_LEGGINGS or CHAINMAIL_LEGGINGS or GOLD_LEGGINGS or IRON_LEGGINGS or DIAMOND_LEGGINGS
    * ANY_BOOTS - LEATHER_BOOTS or CHAINMAIL_BOOTS or GOLD_BOOTS or IRON_BOOTS or DIAMOND_BOOTS

Damages (can be used as tools against creatures)

    * DAMAGE_FIRE - death by fire or lava
    * DAMAGE_ENTITY_ATTACK - killed by an entity (for specific entities, use a CREATURE value)
    * DAMAGE_BLOCK_EXPLOSION - killed by TNT or other exploding block
    * DAMAGE_ENTITY_EXPLOSION - killed by a creeper or other exploding entity
    * DAMAGE_CONTACT - killed by touching a block, such as a cactus
    * DAMAGE_DROWNING - blub blub blub
    * DAMAGE_FALL - AAAAAAAAAAAaaaaaaaaaaaaaa........
    * DAMAGE_SUFFOCATION - mmphmmmphmmph.



Built-in values
Blocks  

    * AIR
    * STONE
    * GRASS
    * DIRT
    * COBBLESTONE
    * WOOD
    * SAPLING
    * BEDROCK
    * WATER
    * STATIONARY_WATER
    * LAVA
    * STATIONARY_LAVA
    * SAND
    * GRAVEL
    * GOLD_ORE
    * IRON_ORE
    * COAL_ORE
    * LOG
    * LEAVES
    * SPONGE
    * GLASS
    * LAPIS_ORE
    * LAPIS_BLOCK
    * DISPENSER
    * SANDSTONE
    * NOTE_BLOCK
    * BED_BLOCK
    * WOOL
    * YELLOW_FLOWER
    * RED_ROSE
    * BROWN_MUSHROOM
    * RED_MUSHROOM
    * GOLD_BLOCK
    * IRON_BLOCK
    * DOUBLE_STEP
    * STEP
    * BRICK
    * TNT
    * BOOKSHELF
    * MOSSY_COBBLESTONE
    * OBSIDIAN
    * TORCH
    * FIRE
    * MOB_SPAWNER
    * WOOD_STAIRS
    * CHEST
    * REDSTONE_WIRE
    * DIAMOND_ORE
    * DIAMOND_BLOCK
    * WORKBENCH
    * CROPS
    * SOIL
    * FURNACE
    * BURNING_FURNACE
    * SIGN_POST
    * WOODEN_DOOR
    * LADDER
    * RAILS
    * DETECTOR_RAIL
    * POWERED_RAIL
    * COBBLESTONE_STAIRS
    * WALL_SIGN
    * LEVER
    * STONE_PLATE
    * IRON_DOOR_BLOCK
    * WOOD_PLATE
    * REDSTONE_ORE
    * GLOWING_REDSTONE_ORE
    * REDSTONE_TORCH_OFF
    * REDSTONE_TORCH_ON
    * STONE_BUTTON
    * SNOW
    * ICE
    * SNOW_BLOCK
    * CACTUS
    * CLAY
    * SUGAR_CANE_BLOCK
    * JUKEBOX
    * FENCE
    * PUMPKIN
    * NETHERRACK
    * SOUL_SAND
    * GLOWSTONE
    * PORTAL
    * JACK_O_LANTERN
    * CAKE_BLOCK
    * DIODE_BLOCK_OFF
    * DIODE_BLOCK_ON
    * LOCKED_CHEST
    * TRAP_DOOR
    * DEAD_BUSH
    * LONG_GRASS
    * PISTON_BASE
    * PISTON_STICKY_BASE

        
Items and tools         
    * IRON_SPADE
    * IRON_PICKAXE
    * IRON_AXE
    * FLINT_AND_STEEL
    * APPLE
    * BOW
    * ARROW
    * COAL
    * DIAMOND
    * IRON_INGOT
    * GOLD_INGOT
    * IRON_SWORD
    * WOOD_SWORD
    * WOOD_SPADE
    * WOOD_PICKAXE
    * WOOD_AXE
    * STONE_SWORD
    * STONE_SPADE
    * STONE_PICKAXE
    * STONE_AXE
    * DIAMOND_SWORD
    * DIAMOND_SPADE
    * DIAMOND_PICKAXE
    * DIAMOND_AXE
    * STICK
    * BOWL
    * MUSHROOM_SOUP
    * GOLD_SWORD
    * GOLD_SPADE
    * GOLD_PICKAXE
    * GOLD_AXE
    * STRING
    * FEATHER
    * SULPHUR
    * WOOD_HOE
    * STONE_HOE
    * IRON_HOE
    * DIAMOND_HOE
    * GOLD_HOE
    * SEEDS
    * WHEAT
    * BREAD
    * LEATHER_HELMET
    * LEATHER_CHESTPLATE
    * LEATHER_LEGGINGS
    * LEATHER_BOOTS
    * CHAINMAIL_HELMET
    * CHAINMAIL_CHESTPLATE
    * CHAINMAIL_LEGGINGS
    * CHAINMAIL_BOOTS
    * IRON_HELMET
    * IRON_CHESTPLATE
    * IRON_LEGGINGS
    * IRON_BOOTS
    * DIAMOND_HELMET
    * DIAMOND_CHESTPLATE
    * DIAMOND_LEGGINGS
    * DIAMOND_BOOTS
    * GOLD_HELMET
    * GOLD_CHESTPLATE
    * GOLD_LEGGINGS
    * GOLD_BOOTS
    * FLINT
    * PORK
    * GRILLED_PORK
    * PAINTING
    * GOLDEN_APPLE
    * SIGN
    * WOOD_DOOR
    * BUCKET
    * WATER_BUCKET
    * LAVA_BUCKET
    * MINECART
    * SADDLE
    * IRON_DOOR
    * REDSTONE
    * SNOW_BALL
    * BOAT
    * LEATHER
    * MILK_BUCKET
    * CLAY_BRICK
    * CLAY_BALL
    * SUGAR_CANE
    * PAPER
    * BOOK
    * MAP
    * SLIME_BALL
    * STORAGE_MINECART
    * POWERED_MINECART
    * EGG
    * COMPASS
    * FISHING_ROD
    * WATCH
    * GLOWSTONE_DUST
    * RAW_FISH
    * COOKED_FISH
    * INK_SACK
    * BONE
    * SUGAR
    * CAKE
    * BED
    * DIODE
    * COOKIE
    * GOLD_RECORD
    * GREEN_RECORD
    * WEB
    * SHEARS

Creatures
    * CREATURE_CHICKEN
    * CREATURE_COW
    * CREATURE_CREEPER
      * (note: can use @UNPOWERED, @POWERED)

    * CREATURE_GHAST
    * CREATURE_GIANT
    * CREATURE_MONSTER
    * CREATURE_PIG
      * (note: can use @UNSADDLED, @SADDLED)

    * CREATURE_PIG_ZOMBIE
    * CREATURE_SHEEP
    * CREATURE_SKELETON
    * CREATURE_SLIME
    * CREATURE_SPIDER
    * CREATURE_SQUID
    * CREATURE_WOLF
      * (note: can use @TAME, @NEUTRAL, @ANGRY)

    * CREATURE_ZOMBIE
